In the Super Famicom version, it is possible to equip any item to any equipment slot for any character using the Optimum option in the Equip menu. Unlike the SNES versions, which limit the inventory to 255 slots in both locations, the 256th item slot is accessible in the field but not in battle in the English PlayStation versions. This can be cured on an original model PS2 by attempting to eject the disc, which will force it to be read again. If you let the game sit idle for a period of time without loading anything from the disc, it will lock up. These respond to the wrong statuses: for example, instead of Petrify, the Magic Urn responds to Safe status. Some enemies, such as the Magic Urns, have commands in their attack sequences which test the party's status. This was fixed in the PlayStation version by having him use Terra's sprites instead. As a result, if you detour down to the hidden Chocobo stable near the Figaro desert with him as your leader during the brief time he's in the party, he'll use the wrong sprites when riding. When Phoenix is summoned in the same manner, they will take an extra step forward for each character present in battle.īanon lacks the sprites used when riding a Chocobo. When Palidor is summoned with a 3-BAR on the Slot command, Setzer or Gogo will take a step back after landing. (Source: Final Fantasy 3us/6j Glitches & Bugs guide) 3-BAR Summon Oddities
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